Thursday, September 10, 2015

Annotated Bibliography in MLA Study

Bibliography
1. Emerald Insight 
Young Consumers." Violence in Video Games: : Vol 5, No 3. N.p., n.d. Web. 
2.The Guardian 
Jenkins, Ria. "Metal Gear Solid: Ground Zeroes Fails to Portray Sexual Violence Meaningfully." TheGuardian. N.p., n.d. Web
3. ITHP
Bushman, Brad J. "The Effects of Violent Video Games. Do They Affect Our Behavior?" The Effects of Violent Video Games on Behavior. N.p., n.d. Web
4. LexisNexis 

Bezio, Kristin. "Video Games VS Gun Violence." LexisNexis. The Christian Science Monitor, 12 Feb. 2013. Web. 10 Sept. 2015.
Suellentrop, Chris. "Grand Theft Auto V Is a Return to the Comedy of Violence." The New York Times. The New York Times, 16 Sept. 2013. Web. 10 Sept. 2015.
 6. Psychology of Women Quarterly 
Fox, Jesse. "Sexualized Avatars Lead to Women's Self Objectification and Acceptance of Rape Myths." Psychology of Women Quarterly. Ohio State University School of Communication, n.d. Web.
 7. TIME
Park, Alice. "Little by Little, Violent Video Games Make Us More Aggressive." TIME. Time.com, n.d. Web.
8. Tumblr

Huffington. "Violence From Video Games." Tumblr. N.p., 20 Aug. 2015. Web. 10 Sept. 2015.
Gentile, Douglas A., and Craig A. Anderson. "Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy." Choice Reviews Online 44.11 (2007): n. pag. Public Psych. Handbook of Children, Culture, Violence. Web.
10. The Wall Street Journal 

Needleman, Sarah E. "Should Parents Play Videogames With Their Children?" WSJ. The Wall Street Journal, 10 Sept. 2015. Web. 10 Sept. 2015.


Emerald Insights purpose is to show readers both sides of the controversy argument about violent video games. It is full of research that shows the positive and negative effects of video games however there are abundantly more negative effects. It has been published by Ellen Lockwood and its citations include websites with furthers specific experiments and results. The intended audience are those who are researching information about violent video games and want to see both sides of the story. I found this website by googling video games violence and I chose this website because it has been cited by many people and has very good sources and information.

The Guardian was written by Ria Jenkens and was last updated in April of 2014. The purpose was to show inappropriate the video game Metal Gear Solid V: Ground Zeroes is. She links pictures of the games so one can receive a better picture of what the game looks like. The author is clearly very against all violent video games.

ITHP was to prove that actively participating in video games has more of an affect on behavior than watching violent movies or television shows. This article was written by Brad Bushman, a professor of Communication and Psychology from Ohio State University. He does not have a twitter however people are able to comment on this article. He has 1.6 Facebook followers, which is where he posts the links to his articles, his followers are mostly those interested in psychology and other professors. This information is reliable and has many other linked sources. Not only this but this article is only a few years old and is still a very common topic today.

LexisNixis: In this article, Bezio clearly believes that video games and gun violence have no correlation what so ever. She makes the argument that Americans are just trying to find an excuse for violence in young individuals. She claims that “Americans need to stop trying to blame something other than ourselves for the increase- if there is an increase- of violent behavior.” This article shows a completely different side of the argument as well, with the author trying to prove that we are just finding excuses for things that are going on in the youth today.

New York Times article specifically discusses the video game Grand Theft Auto. It explains how one plays the game and the goal of the game, which is to win money. Furthermore, the article explains how movies tell the same story over and over; good beats evil, everything happens for a reason, etc.) However, video games tell their own lies to gamers such as “you’re powerful, you’re smart, and your problems can be solved if you just keep trying.” This article gives a specific example of a violent video games and what the game tells players.


Psychology of Women Quarterly's purpose is to prove that violent video games are ultimately a terrible thing for the world. It was published by Jesse Fox, Rachel Ralston, Cody Cooper, and Kaitlin Jones within the school of communication for Ohio State University. The intended audience are researchers and college students or those who are looking for many google scholar sources with articles about video game violence. I found this website by just googling video game violence.

TIMES was written by a TIMES reporter named Alice Park. One has the ability to Facebook, email, or follow her on twitter because her TIMES articles are linked directly to these social medias. Millions of people follow TIMES for news stories and just general concepts and ideas of what is going on in the world today. The information they are posting definitely involves other research and articles which are linked to the original post. This question of controversy is very current and the sources are reliable.

Tumblr In the posts by the user “violencefromvideogames”, he discusses real life violence vs. video game violence through recent shootings. He explains that the idea that shootings are a result of violent video games is constantly being tossed around. He discusses experiments by Christopher Ferugson which show that video games do not promote violence. He also found cases where the person that committed the violent act had a pre-existing mental health issue. This article also provides another variable which might correlate with violence, that being mental health problems.

Violent Video Games was written by Taboola and was last updated June of 2014. The purpose was to prove that violent video games is a controversial argument. The graphics linked are used to show the pictures of the actual video game, giving the reader a better sense for the feel of the game. This post was to prove the video game was inappropriate and caused an uproar in controversy arguments.

In the Wall Street Journal Needleman claims that “videos have long been vilified for being too violent or turning kids into couch potatoes” but argues that video games can actually have a positive aspect on children’s lives. Needleman gives an example of a family who sits down once a week and plays Mario Kart Wii. The kids of the family explain that it is cool to see their parents being interested in something they enjoy. She also includes many stats that show that video games are used as a bonding ritual between child and parent. She even discusses how playing a video game is better than chaperoning a Miley Cyrus concert. This article will show a different point of view about video games, that being a more positive one.


1 comment:

  1. Compared to the MLA examples, your citations all seem to match the correct format. All your citations are consistent with the example, except one has the url "time.com" and MLA no longer requires urls. They also should be alphabetized by author.

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